Hello amaranth,
amaranth wrote:I've got loads of questions. :)
Q1. I see that there is going to be a menu maker. Will we be able to create new types of menus? Or will we only be able to use existing, pre-defined menus?
Q2. In my current games, we enabled mouse support. The mouse has a fancy cursor, and when you drag it over different types of events, the mouse changes into a different cursor and text appears above the event (for example, when you drag the cursor over an NPC, the cursor turns into a speech bubble and the name of the NPC appears above the NPCs head).
Q3. Will there be world map functionality or is this an event template we'll need to set up?
thxs!
q1. At this time, I can't say much about the menu maker but we designed it to be both pre-made and custom. Pre-made in the sense that there has to be menus that can interpret lists, items, skills and ect. There also need to be custom widgets (buttons, windows, dynamic bars, ect.). Menus do contain "events" such as "OnClick", "OnHover" ect.
q2. Although you can have your own custom mouse and change the mouse using an event, there is no auto-change feature planned at this time.
q3. What exactly do you mean by world map functionality?
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