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Text Highlighting, Cursor, Text Shadow
MysticTrunks
#1 Posted : Wednesday, January 26, 2011 2:40:28 AM




Groups: Registered, Beta Tester

Joined: 5/9/2010
Posts: 132
Location: United States
Okay right now to get a shadow effect I'm basically having to instances of the same exact list except 1 is white and 1 is black, however what if I want to change the color when I'm selecting it? without using ugh that blocky highlighter? Some games allow you highlight text when selected.

Now onto the Cursor, how do you have cursor's (basically an animation of a pointer, or a static image) that just points at the selected list item. Look at Final Fantasy, when you're selecting an item in the menu or options menu you'll see a pointer giving X amount of choices and this is what I'm trying to do cause I can't even figure out where the font data(not the FontData file but the file that controls the size X, the color X as I thought about coding in text shadows.


I don't like the rectangles, and unless there's a way to HAVE another selection option I just want a way of coding a cursor manually or just add it to the menu.

Now I have a font question, I have a font that I really wanna use but have no idea how to format it into a workable font for EGM as 1 this would make font stuff EASIER of course just if you wanted shadows or wanted to have a stroke but that doesn't solve highlighted text for menus, and for textboxs which most FF games have. "Important text".

Example.

Guy: Hey, you think you can go to the [c="blue"]canyon[/c] and pick up some stuff for tonight?

Anyway.. here's that image of what I'm trying to do.
MysticTrunks attached the following image(s):
FF FOnt.png (8kb) downloaded 2 time(s).
odd.png (45kb) downloaded 4 time(s).

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MysticTrunks
#2 Posted : Wednesday, January 26, 2011 5:33:21 PM




Groups: Registered, Beta Tester

Joined: 5/9/2010
Posts: 132
Location: United States
Okay, it appears some things like Text Highlighting and cursors are coming in the next version, basically without at least the cursor I can't continue my sdkBrick wall Though however the SDK is being programmed/made in 2 engines so it's not like I won't be able to work on it. Just not the EGM version until the next release.

The Map engine needs to be fixed as while just showing everything minus menus on screen the map engine works fine, it's when you call things like your title screen or game menu is where you're going to cause FPS lag.

Guess I can mess around with other genre's, might give mario a try for now.

Proud EGM Beta Tester
-EGM Projects-
Dragon Ball Story
Join the Planet RPG Community, Express Game Maker, RPG Maker, Game Maker. Game Design in general community.
Planet RPG - You've landed on a creative planet.
http://rpgdev.org/forums/index.php
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