1. Click the Play button in the animation editor. It's at the bottom of the gray window where Zoom and FPS is.
2. You can't necessarily "choose" between pixel and tile but you can do tile based collision easily. Just make whole tiles collide. This isn't a good idea for larges tiles but anything 24*24 and smaller, you can make the whole tiles impassible. Then, all you have to do is make it so every character around walks tiled (set distance to the tile size. In move dialogs, we give the option to move X number of pixels.) However, tiled movement for anything larger then 24*24 would look unnatural, max I would go is 32*32 but even then, some character tend to be big and looks strange during tiled collision (like the large characters in rmxp).
4. Yes, this is already in. As far as how the new stats effect in battle, you'll have to use code, otherwise it would make rest of the program very complex.
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