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True 8-Dir Movement
MysticTrunks
#1 Posted : Sunday, October 03, 2010 2:10:46 AM




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Joined: 5/9/2010
Posts: 132
Location: United States
I know that EGM supports 8-dir movement but actually you only get 2 facing directions, left and right, what if you're working on a zelda engine and you need to face all 4 directions and still be able to move in 8 directions while moving.

Probably simple enough to code in C# but this really should be default or an option to tick 4-way 8dir movement, or 2-way(where you select which facings move diagonally)

My 2 cents as EGM isn't released yet maybe it could be added before you guys released because of the SSL problems.
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MrMo
#2 Posted : Sunday, October 03, 2010 3:20:14 AM




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Posts: 228
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You don't need C# to do it :). Just uncheck all the movement arrows in the player editor and make your own movement evented.

if Pressing Up
ApplyForce 800 Up
if Pressing Down
ApplyForce 800 Down
if Pressing Left
Turn Left, Apply Force 800 Left
if Pressing Right
Turn Right, Apply Force 800 Right

Should work.

Edit:

Alternatively, you can just leave the Up and Down directions empty in the Animation editor. That should work as well, although haven't tested but that is how I meant to code it.
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MysticTrunks
#3 Posted : Wednesday, October 13, 2010 10:48:12 PM




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Joined: 5/9/2010
Posts: 132
Location: United States
I'll figure something out and post it, but this is just a way to fix the hero.
What about event's and allies?

I'm fine leaving it the way it as as ALL Japanese RPGs are only Left and right(minus zelda)

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