I know that EGM supports 8-dir movement but actually you only get 2 facing directions, left and right, what if you're working on a zelda engine and you need to face all 4 directions and still be able to move in 8 directions while moving.
Probably simple enough to code in C# but this really should be default or an option to tick 4-way 8dir movement, or 2-way(where you select which facings move diagonally)
My 2 cents as EGM isn't released yet maybe it could be added before you guys released because of the SSL problems.
Proud EGM Beta Tester
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