Forums

 
Active Topics

Sprite Organizer
Gabe
#1 Posted : Friday, August 27, 2010 9:40:05 PM




Groups: Registered, Beta Tester

Joined: 3/18/2010
Posts: 32
Location: Brazil
Sprites Organizer

This tool can give you the power to organize your sprites in a Grid Set. Actually it only organize aligning the sprites in the bottom middle of each frame and it organize the grid checking the bigger image then using his size to grid the set.

How to Use

1th Step - Using the winrar (www.rarlab.com), compress all images (that images what you want to place in a gridded set) in a "fast zip" using the lesser compacted format of winrar.



2th Step - Upload your *.ZIP in the site: www.igmbrasil.com/games/grid.swf and be happy.



http://www.youtube.com/watch?v=XO5tEHcFDtI


Image Cutter

When you do a large job doing your set of images and you just finish it thinking how it could be better, don't worry, just use the Image Cutter, this software is all what you need to cut your old sprite sets and reorganize it with the GRID.SWF feature.

How to Use

1th Step - Import any kind of sprite set or images that you wanna splint into various images, like an progressive animation in sprite set, so the software will cut it and export all the "tiles" cutted. After it you can do your own gif animation or reorganize it.



Download www.igmbrasil.com/games/imagecut.zip




BattleSets and Charsets like MapleStory


Description
In this Tutorial you'll learn to make your own charset/battleset easy with the characters made by BannedStory. These resources are disposed by a affiliation between myself and the development guys of the BannedStory, by this way, all the resources here are freeware to use and won't cost ever. The SWF files composing the system should never be placed outside of his original sites.

1th Step - Visit the BannedStory site, press 0 to open the Thumbnail Gallery and after it open you'll can make your character.


http://www.maplesimulato...om/programs/bannedstory



2th Step - Press CTRL + G to export your character SpriteSheet.ZIP.
3th Step - With the Spritesheet compacted in FZip (the lesser compacted, knew by simple achievement format of zip or fast zip) mode you'll can upload it to my image synchronizer.

http://www.igmbrasil.com/games/grid.swf

4th Step - Now you just need to save the file resulted there and use it in your Battle System, it can be used both to RPG Maker while to IGMaker, GameMaker, EGMaker, etc.

5th Step - The final result is like it:




Good luck and post here your welcome or ask for help if necessary.

Produced by BieL®San (Telles0808/Gabees/Gabe)


This Tutorial is licensed under Creative Commons Attribution 3.0 Unported License.
To distribute this Tutorial, only with the Author authorization.



BieL®San's blog: http://bielsan.blogspot.com
My fan? Visit my gallery on DeviantArts!!!!
Gabe
#2 Posted : Tuesday, July 19, 2011 12:29:36 PM




Groups: Registered, Beta Tester

Joined: 3/18/2010
Posts: 32
Location: Brazil
I'm about to release a newer version of this software (the grid in mosaic) next months. But I'm thinking serious about to release it to the public, because I got like 1.000.000 acesses uses and nobody did a simple post talking about it ~~

The next generation already have support to select multi images on your brownser and upload them in the exactly order how you have selected them.

Also, you can rotate, resize, offset and align it as you wish, but, surely the most important, I'll start to make it private and exclusively for my site (thinking about).

So, the old version (the above one) will still working for free and you'll keep using it for a long time, but without support by this day upward.



BieL®San's blog: http://bielsan.blogspot.com
My fan? Visit my gallery on DeviantArts!!!!
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

1.9.403 EGM Custom
This page was generated in 0.119 seconds.