I would like to make a request.
See, I have been working on trying to get some battlers together for my game Luminous. They are intended to work with my battle system (GTBS for RMXP). My hope is to convert this to EGM as soon as I can get my hands on the beta.
What I am looking for would be a full character sheet, however this character sheet would be only a template. I can add the clothes etc to them for later. My main problem has been when the animation of them, and I hope to have you and your team, help me kill that limitation I have had. Below is an example of a sprite a friend of mine and I had worked on. It is incomplete, but gives the basic layout that I am looking for.

This is an example of a tileset in which I have been creating for the game. The template should somewhat follow the saturation levels etc and color tone of the tileset.
This should be 8 directional human and similar size to the given example. As 'Stances' in my battle system are nothing more than character set adjustments, it would need to be made in each of the directions as well. I would prefer to see the following stances created from this: (preferably 6 frames for each direction)
Attack
Attack2 (different attack method using primary weapon) perhaps a left spin instead of right, or jump attack instead of stab/swing
Pain (stance in which people, while being attack, will go into)
One last mention here is that not all animations must be 6 frames. Infact they can be 50 if you choose, as the animation system in my game can increase/decrease frame speed of a particular sprite and overall length. This being the case, they can be staggered even for the same person. ^_^
Might I also mention that I am not afraid to switch this to 3d. That being the case, I will redraw my scenes in 3d, so if you can come up with a 3d template for charsets, then I am sure those could work as well.
Thanks again for this super big help!
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